Battlefield 2042: Replace 2.2 arrives at the moment, brings new weapons and a significant map rework


The subsequent main replace for Battlefield goes reside on October 20, 2022. Amongst different issues, there are new Vault weapons, persistent servers, and the rework of Orbital.

After Battlefield 2042”s final patch solely tweaked the weapon stability a little bit and introduced different minor modifications, new content material is coming once more with Replace 2.2, which shall be launched on 20 October 2022. Discover out which weapons now you can play in All Out Warfare and what the revised map seems like right here.

What does replace 2.2 carry?

New Vault Weapons

For the reason that launch of Season 2, so-called Vault weapons preserve coming to the All-Out Warfare modes, which originated in earlier Battlefield video games and have been beforehand solely obtainable in Portal. With Replace 2.2, there are three new Vault weapons that may be unlocked by finishing missions:


Map rework by Orbital

On the time of the discharge of Battlefield 2042, its maps have been additionally sharply criticised. Gamers typically needed to cowl very lengthy distances and will solely take cowl in just a few locations. The builders have due to this fact been engaged on map reworks for a while, a number of of which have already been launched. With replace 2.2, a brand new model of Orbital is now coming into play, which is offered with a video:

As can already be seen there, many new covers and particulars have been added: Tank wrecks, containers and sandbags are unfold over the terrain and the streets are torn by explosion craters. However the construction of the map has additionally been modified:

The previous seize factors Checkpoint and Radar are actually the headquarters of the 2 groups. Between the facility station on the coast and the massive space across the launch pad, a brand new conquest level (D1) has been arrange on the hill for this function, which can also be related to the tunnel beneath. That is how the map seems now:

(The headquarters of the two teams used to be further away and now replace two former conquest points.) (The headquarters of the 2 groups was once additional away and now exchange two former conquest factors.)

The brand new construction ought to permit for shorter strolling distances and smoother gameplay. As well as, the environment of the map also needs to be improved with the navy and war-torn look.

Sturdy Portal Servers

With Replace 2.2, purchasers of the Premium Battle Move could have the choice to arrange a persistent portal server. This shall be completely displayed there within the server browser so long as gamers have been lively within the final 7 days.

Notes on the patch


The listing of blocked gamers within the sport is now up to date in actual time when a person from the identical platform is blocked or unblockedThe Squad VOIP UI is not seen within the begin menu when the sport is launchedWhen becoming a member of a portal expertise, the map location icon is now displayed on the loading display screen within the backside left nook of the display screenMounted a problem the place the identical welcome display screen may very well be displayed a number of instances when beginning the sportWhen becoming a member of a buddy in Conquest in All-Out Warfare, the underside left nook of the loading display screen now appropriately says US/RU as a substitute of No-Pat ConquestSome PC menu buttons and screens have been up to date to not show “(F) Change Settings” when urgent this button has no impact.Purple backlights ought to not reduce by way of participant fashions on the house display screen.PS5 – The exercise menu on the PlayStation 5 now appropriately shows the precise exercise within the sport as a substitute of all the time saying “Conquest”The “5 kills and assists as” job to unlock a beauty for Crawford and Lis now appropriately information assistsThe “Hellbent” participant card tag now appropriately shows Season 2 missions. This correction ought to be retroactiveThe title of Crawford”s mounted volcano within the championship standards has been corrected. Turret assists now additionally advance himMounted a problem with the stats web page the place harm executed with Season 2 weapons was not being displayed appropriatelyUnachievable season badges for expired seasons are not displayed on the Upcoming Rewards display screenMounted a problem that triggered rank developments to be missed in Battle Rass if a participant was promoted too shortlyAdded the power to equip participant card backgrounds on Battle Move screens.Mounted a problem the place the Battle Move championship badge was gradual to trace. The badge ought to now show appropriately when progress is made Mounted a problem the place the XP bar was shifting backwards within the XP abstract display screen


Enhancements and corrections made to the audio of C5Eliminated an incorrect voice line after E2 was captured throughout renewalBasic audio enhancements and mixdown on Orbital addedSound of burning wreckage added on OrbitalAudio enhancements to ranger step patterns when not on display screenMounted an audio difficulty with Ranger”s steps after they come to a cease


Mounted a minor bug the place a backslash image would seem on this planet log whereas the AI was delivering provides, therapeutic or reviving itselfMounted a problem the place grenades wouldn’t present up if you weren’t dealing with an enemy grenade. Typically issues would simply hit you within the faceMounted a problem the place the message “Out of Ammo” would show while you threw your final obtainable grenade.The improper title is not displayed for the FXM-33 within the assortment display screen.Mounted a bug the place the left arm isn’t seen when utilizing the med-pen whereas the traversal dash is livelyMounted a problem the place the restore instrument would shake throughout restore or harm animationThe Recoilless M5, SOFLAM, FXM-33 AA Missile and Javelin can now goal empty or impartial autos


Stranded has been added to the Customized Conquest sport modeMCOMs have been added to TDM, FFA, VTDM and Customized Conquest sport modes 

Guidelines Editor

MCOM associated blocks have been added to the rule editor. These new blocks assist you to seek for and manipulate MCOMs so as to add to your sport modes:

MCOM targetsMCOMDefused block MCOMDestroyed block MCOMArmed block AllMCOMs block SetFuseTime blockMCOM goal added to EnableObjective block MCOM goal added to dam TeleportationMCOM goal added to dam SetTeamOwnerMCOM goal added to dam TeamOwnerMCOM goal added to IsActive blockRemainingFiringTime blockIsDefusing blockIsDefused blockIsArming blockIsArmed block

Different new blocks have been added to the rule editor:

GetCapturePointPosition blockEnableCapturing blockIsType blockOnPlayerDamaged blockBlock OnPlayerEarnKillAssistCar Restore BlockCar Injury Block


FriendlyFireDamageReflection Mutator has been added. When this mutator is used, all harm dealt to buddies is mirrored again to the participant after two Pleasant Fireplace kills.


Mounted a problem that prevented motion in any path whereas utilizing a parachute.Troopers can not stand on flying drones. Drones aren’t made for browsing and they need to know higherTroopers not flip for a short second after exiting autos.Mounted a problem the place reload animations generally didn”t play as meant proper after revivalMounted a problem the place shifting slowly within the inclined place might trigger the suitable animations to not playSoldier physics and animations have been generally out of sync. This might trigger you to maneuver into rooms the place you didn”t have sufficient room to faceMounted some instances the place the enter didn’t work in the course of the parachute leap.Troopers now cease quicker when beginning a revive whereas sliding. This could stop sliding out of vary when beginning a resurrectionFixes a number of instances the place the leap animation was not triggered on stairs or steep slopes.You may not cost at a squad mate who’s close to an enemy carIt’s not potential to revive squad mates by way of glass home windows on “Renewal” and “Endangerment”



Mounted a bug the place if you happen to have been enjoying Angel and have been within the passenger seat of the MD540 Nightbird, you would not drop a provide field


Mounted a problem the place leaving the vary of the SG-36 Sentry Gun would interrupt the firing animation whereas the Sentry Gun was shifting


Mounted a bug the place the “Enter Drone” immediate seems on the display screen even when the participant isn’t utilizing Casper”s pillMounted a problem the place the EMP weapon icon was lacking when controlling Casper”s reconnaissance drone


Mounted a bug the place you would disappear off the map and squad mates couldn’t spawn on you when working the mounted volcanoMounted an animation difficulty when choosing up the Mounted Vulcan.Mounted a problem the place the immediate “No Ammo” would seem when choosing up the Mounted VulcanMounted a problem the place the mounted Vulcan”s shot sound would get caught in the course of the alt tabThe mounted Vulcan can now be repaired


Mounted a bug the place smashing a car with Dozer”s SOB-8 Ballistic Protect and stepping on it on the identical time would interrupt the 1P animationsPleasant gamers can not transfer by way of Dozer whereas his protect is deployed


Mounted a damaged self-healing animation when utilizing the S21 Syrette pistol


Mounted a problem the place Irish”s Veteran trait prevented him from gathering ammo from fallen enemies.Mounted a problem the place the icon of the APS-36 Shootdown Sentinel appeared blue as a substitute of inexperienced on this planet.Eliminated a problem the place the icon of the APS-36 Shootdown Sentinel was not aligned when positioned on uneven terrain.Fixes a number of bugs that allowed the DCS Deployable Cowl to be deployed inside gamers, autos or belongings


Mounted a bug the place Lis was doing 0 harm when taking pictures the G-84 TGM. Nevertheless, we don”t know why one would try this.Mounted a graphics difficulty with Lis after coming into the BF3 Portal Assortment


Mounted an animation difficulty for Mackay throughout finish of flip


Mounted a problem with Paik”s scanner the place the “I received one!” Voice Over was triggered when no enemy was seen on the minimap


Mounted a problem with Rao”s Cyber Warfare Suite the place a white scan indicator was briefly seen when first outfittedMounted a problem the place Rao was not receiving XP when hacking doorways


Mounted a problem the place Sundance would bounce close to the bottom when opening the wingsuit.Mounted a problem the place the improper title was displayed for Sundance”s grenade belt


We”ve made quite a few minor bug fixes on a number of maps, specializing in fixing bugs that would have an effect on a easy and interesting gameplay expertise. You need to discover fewer distractions akin to getting caught, floating, glitched or seeing low high quality terrain and belongings.


Mounted some ice and snow coated hills that spawn with low high quality textures when explosives are used close by


Reflective lights on the underside of the ship”s inside that didn’t change place appropriately throughout motion have been fastened


Mounted a problem the place troopers might reduce by way of the roof texture and see outdoors a constructing on A2Eliminated an prolonged collision of a number of pine timber that prevented gamers from taking pictures by way of themMounted a problem the place gamers might get caught behind an invisible collision after falling off a cliff in B1Gamers will not climb by way of metallic beams after climbing on crates in D4Mounted a problem in 64-player playthrough the place the terrain round fences may very well be destroyed in order that they floatedEliminated a number of areas in buildings the place troopers might get caughtEliminated a problem on B1 between containers and landslides that allowed gamers to crawl by way of them to the opposite facetEliminated a problem in Breakthrough the place troopers might get caught between limitations and containers within the tunnel from US HQ to Flag C1Mounted an issue on D3 the place troopers couldn’t cross the center of this elevation when strolling in the direction of the cable automotiveMounted a problem in a number of locations the place troopers might generally both go beneath or into unintended areas of the mapMounted a problem the place it was potential to see by way of mountain texturesMounted difficulty the place interplay key remained seen after interacting with automated doorwaysMounted a problem the place grenades within the ceiling of the room with the D1 flag may very well be glitchedMounted a number of points with stretched and broken textures on the mapMounted a number of areas on the map the place troopers might reduce by way of objects or terrainMounted a number of misplaced or floating objects on the map


Mounted a problem the place a number of buildings had collisions outdoors their area of view. This meant that they may weblog bullets unintentionallyMounted a problem on the deployment display screen the place the button to pick a car was obscured by the gear UI.Hourglass – Mounted a problem the place mild panels close to C1 had no animation when destroyed


Improved the behaviour when eradicating home windows on the base of buildingsMounted a problem with C2 the place the terrain close to the alley plant within the plaza may very well be destroyed to the purpose the place the entrance of the article partially floatedEliminated a number of points with terrain and craters on B3.Mounted a problem the place anti-air background environment tracer bullets have been positioned too near the air OOB spaceMounted a problem on C2 between the facility field and the sq.”s basis that prevented traversal.Mounted an issue with clipping of a number of objects on the mapEliminated a problem on B4 the place destroyed terrain might trigger objects to driftRemedied a problem on C1 with hydrant water VFX contained in the constructing .Remedied a problem on B1 with the command submit having the fabric physics set to metallic, leading to incorrect footprints


Eliminated a number of invisible partitions on ManifestoEliminated a number of mild fade points on floodlights


Mounted a number of areas in Orbital the place the sunshine was overexposed when wanting outdoors from inside a constructingMounted some lighting and shadow points within the tunnels of Orbital.Mounted a number of points on B2 the place the soldier had bother crossing two rocks when attempting to returnEliminated a problem with C5 explosives disappearing and never doing harm when positioned within the buildings across the D2 flag.Mounted a problem the place a soldier might get caught beneath the missile launch padMounted a problem the place a number of totally different influence SFX may very well be heard when throwing a grenade in opposition to the ceiling in D2 storage itemsMounted a problem the place the sunshine was bleeding inside/outdoors buildings and containers.Mounted a problem the place switchboards would float within the air after the encompassing buildings have been destroyedMounted a problem the place you would not hack after being hacked by an enemy


Mounted a number of points with character distance and culling of objects on the map.Mounted a problem within the hazard zone the place uplinks have been in locations the place you couldn”t work together with themMounted a problem in Sector D the place troopers may very well be marked as out of bounds


Battlefield portal layouts are actually obtainable for stranded folksMounted difficulty on B1 the place defenders might rush to focus on A within the first sector from their headquartersMounted a problem on C2 the place inclined troopers might collide with tower platforms and be broken by bulletsMounted a problem the place the random deployment level widget was lacking in FFA-based portal modesMounted a problem on C1 the place an obscured individual was seen when wanting into the center a part of the ship close to a containerMounted a problem the place troopers might work together with an unusable ladder on the deck of the shipMounted a problem on C1 the place a nook of {the marketplace} in the midst of the ship would turn out to be shiny when the participant appeared on the wallMounted a problem at C2 the place Mackay might camp on a assist beamMounted a problem in Breakthrough the place squad members might stroll by way of crates in the course of the introduction sequence


Bolte – The scale of the AOE of the Bolte hearth mine has been tailored to the VFX.Characters with objects on their backs ought to not reduce by way of the seat of the tuk-tuk.AMPs on the EBLC-RAM now block Sundance”s scatter grenadesThe EBLC-RAM spawn beacon is now destroyed by stormsMounted a problem that triggered autos to shake when utilizing the 3p cameras on tanks and stealth helicoptersMounted a problem the place icons would overlap when the AI was occupying all remaining seats in a carAutomobiles now freeze for just a few seconds when altering seats on a shifting platformFixes a problem that triggered some car cameras to float upwards when turning.Floor Automobiles – The momentum of the 50mm cannon of floor autos has been decreased. This could stop autos such because the MD540 Nightbird from being bumped an excessive amount of by weapon impacts.Improved the collision of tank shells when aiming near the facet of an object.KA-520 Tremendous Hokum and MV-38 Condor – The miniguns for floor autos now harm the Condor and Hind appropriately over totally different distances.Lock-on missiles not hit the helicopter pilot, however do harm to the car as meantRAH-68 Huron – Mounted a problem the place rain may very well be seen within the cockpit of the RAH-68 HuronGood missiles now observe the identical dispersion angles as heavy missiles. They shoot inwards extra and are extra correctCamouflage helicopter bombs now play the visible results of the bomb path as meant for gamers aside from the pilot dropping them .The first individual view in Polaris RZR now shows dynamic values.Improved audibility of stealth helicopter bombs for low altitude bomb drops .The title of the M1A5 and T28 HEAT Shell has been modified to HE Shell to enhance their performance as anti-infantryThe Polaris RZR is now affected by systemic harm to its wheelsThe SFX of passenger pings generally performed twice, so we eliminated the repeat buttonWildcat – Mounted a problem that triggered the crosshairs for 40 and 57mm weapons on the Wildcat to not work correctlyWildcat – The projectiles from the Wildcat”s 40mm cannon are actually aligned with the centre of the crosshairs when firing from the 1P perspective.The enemy car kind is now displayed on the kill card when a car blows up on account of a car collision.Mounted a bug the place some specialists in Polaris RZR nonetheless had their backpack gadget onMounted a bug the place gamers might shoot at pleasant helicopters after taking pictures at an enemy helicopter

EBAA Wildcat, MAV, M1A5, T28

Now we have elevated the well being for the observe/wheel harm zone on autos with heavy armour to make sure gamers must be correct when taking out sure components of the car. It now takes 2 pictures to disable them

Tank Chains/Wheels – Well being elevated from 200 -☻ 300

EBAA Wildcat, M1A5, T28

The turret”s harm zone well being has additionally been elevated to reward accuracy in opposition to autos. It additionally now takes 2 pictures to take it out. To compensate, the well being regenerates extra slowly.

Tank / Wildcat Turret – Well being elevated from 250 -☻ 350.Well being regeneration time elevated from 10 -☻ 14


The Goal 8T Iron Sight is not blocked when utilizing the Skeletonized Pores and skin.Silencer sounds have been added to the GVT 45-70.DM7 – The DM7 journal would generally disappear for a second after reloading when seen from third individual perspective. The magazines took a leap of religion and not disguiseAdded a lacking animation for the DXR-1 shell ejection.The usual output of the AM40 / Drum Magazine now reveals the proper ammo relySwitching an underbarrel is not displayed within the HUD of close by gamersMounted a problem the place bipods appeared closed from one other participant”s perspectiveEliminated muzzle flash that was incorrectly seen on a lot of weapons when utilizing a silencerThe M16A3 was lacking benefits and drawbacks for a few of its underbarrels. These have now been discoveredMounted an issue with lacking SFX when reloadingThe barrel is not seen when aiming down with the avancys with sure scopesThe GAR45 silencer now hides you on the minimap like all different mild silencers .Mounted a problem that triggered an invisible grid to seem on the default journal of the PF51The laser sight is not misaligned on weapons when utilizing the traversal dash and a FOV above 55.In-game hints are actually displayed appropriately for the Canted Sight Sig Tango 4Improved behaviour of spin-up weapons when firing shortly after coming into car weapon stations.Mounted a problem the place the ADS animation appeared unusual from one other participant”s perspectiveMounted a problem that triggered the animated bolt to chop by way of the weapon when reloading an empty journal

Laser Sight

A number of corrections and visible enhancements have been made to the laser sight”s behaviour on weapons

Mounted a problem the place the laser would hover across the weapon attachment within the 1p view when utilizing a excessive FOV settingMounted a problem the place the laser would level ahead an excessive amount of in 1p view whereas sprinting and utilizing a excessive FOV setting.Mounted a problem the place the glare from inexperienced and blue lasers was purple when different gamers.Inexperienced and blue lasers are actually barely extra intense than purple Lasers are actually blocked precisely by the geometryLaser dots are actually seen as meant when ADS passes by way of most sights/scopesAdditional visible tweaks and corrections to lasers 

Author: Joshua Evans